To Find a King

To Find a King
Code C4
Rules required 2nd Ed AD&D
Character levels 4–7
Campaign setting Generic
Authors Bob Blake
First published 1984
Linked modules
C1, C2, C3, C4, C5

To Find a King is an adventure module by Bob Blake for the fantasy role-playing game Dungeons & Dragons.

Contents

Plot summary

To Find a King is the first of the two-part "Prophecy of Brie" series, and includes a wilderness section, a bugbear lair, and a mirror maze.[1]

Publication history

C4 To Find a King was written by Bob Blake, with a cover by Keith Parkinson and interior illustrations by Ron Randall, and was published by TSR in 1985 as a 32-page booklet with two outer folders.[1] To Find a King was used as the AD&D tournament module at Gen Con XVI,[1] as a four-round competition module. It is designed for a party of 10 characters of levels 4–7. It can be run as a competition module or as a campaign. The "C" in the module code represents the first letter in the word "competition", the name of C1–C6 module series.[2]

To Find a King contains the first four adventures in the Prophecy of Brie story arc: The Wheel of Time, Locksmith, The Perils of Symbolism, and Divine Wine. The sequence concludes in module C5, The Bane of Llywelyn. This series of adventures was originally published as limited edition modules RPGA3, The Forgotten King and RPGA4, The Elixir of Life, available for sale only to members of the RPGA.

Reception

Commenting on the "Prophecy of Brie" series, Lawrence Shick wrote in his 1991 book Heroic Worlds that it "unfortunately has nothing to do with oracular cheese".[1]

Notes

  1. ^ a b c d Schick, Lawrence (1991). Heroic Worlds: A History and Guide to Role-Playing Games. Buffalo, New York: Prometheus Books. ISBN 0-87975-653-5. 
  2. ^ "Dungeons & Dragons FAQ". wizards.com. http://www.wizards.com/dnd/dnddefinitivefaq.asp. Retrieved 2007-03-29. 

References

External links